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  • Announcement: Competizione Guide
    Posted: Super64 @ Mon Feb 06, 2012 8:34 am
I'm going to spend some time this week putting together some video tutorials on how best to use Competizione. They will show you how to:

Sign up your clan: rivals.php?action=add_group
Intro to Clan Control Panel: ucp.php?i=rivals
Join a ladder: rivals.php?action=platforms

This will include, challenging other clans, using tournaments, enlisting your clan members into the roster and sending support tickets to Super64.

These should get you going, but I'll certainly be doing more.

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  • Announcement: Leagues
    Posted: Super64 @ Wed Feb 01, 2012 3:16 pm
Well, the leagues are open (I'll be adding the remaining titles tomorrow). So don't forget to add your clan to the leagues so other clans can challenge you!

Points mean prizes! (Okay, I'll figure out prizes another time :))

rivals.php?action=platforms

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  • Announcement: Tactical Event: Patrol Operations Sunday 20th Nov 2011
    Posted: BabylonCome @ Tue Nov 15, 2011 8:01 pm
RIP are holding a tactical event this coming Sunday (a little short notice), using the new "Patrol Operations 2" mission. It is intended to run the mission tactically using assets as required and to involve some role play to immerse the mission...

Mission details:

    Description:
    Inspired by Takistan Force, Patrol Ops is a 32 Player dynamic, random mission series that is great for both Mass Public Play and Clan Tactical Gaming.

    Missions are randomly dynamic, with enemy force strength scaled to match the number of players connected so as to challenge players appropriately.

    Vanilla, ACE and ACRE are supported in a single mission PBO and will adapt the gameplay and equipment to match the servers settings.
    Player Class types denote access to specific gear and vehicles to strengthen the realism.

    A focus on co-operative team based gameplay is the principle of Patrol Ops


    Mission types:
    Capture:

    - Officer
    - Town
    - Vehicle

    Locate and Capture:

    - Officer
    - Intel

    Secure and Defend:

    - FOB
    - Town

    RTF Tasks:

    - Deliver Supply Containers
    - Construct Hospital + Well
    - Construct Comms Tower

    Search and Destroy:

    - Weapons Cache
    - Insurgent Camps
    - Chemical Facility
    - Supply Convoy
    - Tank Column
    - Supply Depot
    - UAV outpost (Time Sensitive)
    - Radar
    - Scud (Time Sensitive)
    - Comms Tower

    Search and Recover:

    - Crashed Blackhawk
    - Downed Pilot
    - P.O.Ws


    Mission Features:
    - Light/Heavy Armour (M1A1 Abrams, Striker IMV/MGS)
    - Light/Heavy Air (CAS A10, Apache, AH-6 Little Bird)
    - Light Vehicles (HMMWV + varients, MTVR Transports)
    - OA Backpacks
    - Battlespace Hud
    - IEDs
    - Alternate Injury System with adjustable injury tolerance
    - *Ace Wounds with increased IFAK capacity
    - Lift Choppers
    - Loadable Ammoboxes that can be paradropped from +160m altitude
    - Liftable Cars/MHQ that can be paradropped from +170m altitude
    - Moveable Shipping containers by Truck
    - Deployable Comms Towers
    - *Ranking and promotion System
    - Recruitable AI for certain classes and Rank
    - MHQ & Respawn system with Base Teleport
    - Halo Jump
    - Adjustable View Distance and Vegetation Density
    - Available gear types restricted to player class
    - *Heavier vehicles require crewmen/pilots to operate as driver

If interested, PM me some numbers and join our public server this coming Sunday @ 19:30 (UK) for briefing. Roll-out at 20:00..... come and have some fun....

NB - we will be running the new 1.60rc beta patch to ensure the best performance, so you will require the latest patch from BIS in order to join the server..

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  • Announcement: Competizione
    Posted: Super64 @ Mon Oct 17, 2011 9:55 am
For those of you who have noticed the red highlighted menu in the bar above, there is a competition section opening soon. The software is in testing and should be ready in time for the busy winter period.

It's worth the wait and I can't wait for everyone to start joining in. I don't want to give away too much at this point, but I'm now stating that in order to aid all of us using it... I am now building a Wiki for War Arrangers which will include a 'How To' for the Competizione section.

Stay tuned... it'll be worth the wait.

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  • Announcement: Project Reality: ARMA 2 v0.1 BETA Release Date & Trailer
    Posted: Super64 @ Wed Aug 31, 2011 3:27 pm
Image

It has been a long 18 months since the initial concept of Project Reality: ARMA 2 was announced and today the Project Reality Team is proud to announce that work has finally concluded on its first release. The final release date has officially been set for Project Reality: ARMA 2 v0.1 BETA:

Image

What started as a mere concept has now progressed to our first public BETA build. As was expected for a new mod, with an all new team, developing a new concept, we have experienced a lot of turbulence over the past 18 months. Most of the community may think that we have been developing PR:ARMA2 fully for 18 months now, however realistically there has only been about 9 months of actual development work. Although there have been several changes within the team, multiple developers leaving and joining, the Project Reality: ARMA 2 team is now very solid, dedicated and reliable.

Project Reality: ARMA 2 v0.1 BETA Trailer
The Project Reality Team has created the following trailer to showcase many of the various features and changes you will find in the Project Reality: ARMA 2 v0.1 BETA release. So, dim the lights, grab your popcorn, sit back and enjoy the show!


Project Reality: ARMA 2 v0.1 BETA Release Information
During the PR:ARMA2 v0.1 BETA development cycle, we have released many highlight news post showing off a number of new assets. Unfortunately, many of them have not been included in the v0.1 BETA release. However, we would like to assure all of you that while some assets have indeed been included, the ones that weren't are now planned to be in future releases. Project Reality: ARMA 2 intends to be in this for the long haul and just like the Project Reality: Battlefield 2 mod, we plan on consistently developing new releases, improving and progressing each of them from their previous builds.

Image Image Image


As Project Reality v0.1 is a BETA, and is quite a small build, there will be no preload available for this release. It will be available to be downloaded and installed one of two ways. For a simple installation we will have a self-installer, and for die hard ARMA 2 fans, you will be able to download the files to self-install. We strongly advise all users to use the self-installer method to avoid any potential problems.

In order to prepare for the Project Reality: ARMA 2 release, please ensure that you have ARMA 2: Combined Operations installed and running the latest v1.59 OA patch, as it is required to play the PR:ARMA2 mod.

New Additions to the Project Reality Team
The Project Reality Team would also like to take this opportunity to welcome the Turkish Faction Mod Team and the ANA Faction Mod Team to the Project Reality family. These two teams are now fully embedded in the PR Team, so watch out for future updates regarding these new factions for the Project Reality: ARMA 2 modification.

As always, be sure to stay tuned in to the Project Reality website for more information and updates regarding the upcoming Project Reality: ARMA 2 v0.1 BETA release. Cheers!

- The Project Reality Team

Source: http://www.realitymod.com/

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